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<title>bigern's CGPortoflio Gallery</title>
<link>http://bigern.cgsociety.org/gallery/</link>
<description>bigern's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Finished Hi-res Hummer</title>
	<link>http://bigern.cgsociety.org/gallery/589686</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1201615387_small.jpg"><br><br>And not before time....a personal project gone mad. Still not finished the RTO, but I do have a UV`d and occluded Source Model to grab from now!   ]]>
	</description>
	<pubDate>Tue, 29 Jan 2008 14:03:39 +0000</pubDate>
	</item>
	<item>
	<title>Hummer H2 WIP3</title>
	<link>http://bigern.cgsociety.org/gallery/582647</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1199977994_small.jpg"><br><br>More work on the hummer, its going to be a dirty one.  Hopefully anyway <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" />  Mostly UV`d now so just having to texture it up, then make the RTO!  joy!]]>
	</description>
	<pubDate>Thu, 10 Jan 2008 15:14:00 +0000</pubDate>
	</item>
	<item>
	<title>Hummer H2 MR Test</title>
	<link>http://bigern.cgsociety.org/gallery/578796</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1199291574_small.jpg"><br><br>I am trying to finish this project off and get it all dirty <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  So started a little bit of surfacing so it can hopefully all be baked to the lo-res when I finish that off.]]>
	</description>
	<pubDate>Wed, 02 Jan 2008 16:33:04 +0000</pubDate>
	</item>
	<item>
	<title>WIP Alice - 2</title>
	<link>http://bigern.cgsociety.org/gallery/573673</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1197808507_small.jpg"><br><br>Free time isnt a big thing atm, so slower than expected progress on this char.  Need to try and get her finished asap!  Loads more projects lined up <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 16 Dec 2007 12:35:11 +0000</pubDate>
	</item>
	<item>
	<title>WIP Alice - Resident Evil: Extinction</title>
	<link>http://bigern.cgsociety.org/gallery/570671</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1197205287_small.jpg"><br><br>New project, aiming for 3-5k final game mesh. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Maya+NEX+Mudbox]]>
	</description>
	<pubDate>Sat, 08 Dec 2007 11:45:43 +0000</pubDate>
	</item>
	<item>
	<title>Hummer H2 Oct07</title>
	<link>http://bigern.cgsociety.org/gallery/553828</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1193246064_small.jpg"><br><br>Back working on the Hummer trying to get it out of the way before my new BIG project.  The H2 will hopefully play a part in the new project.  <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  Normal mapped apart from a few extra bits which need making low poly!  Thats to come soon!<br />
<br />
]]>
	</description>
	<pubDate>Wed, 24 Oct 2007 17:14:31 +0000</pubDate>
	</item>
	<item>
	<title>Slave Master Head Detailed.</title>
	<link>http://bigern.cgsociety.org/gallery/472688</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1173542455_small.jpg"><br><br>Just messing around with some high mesh sculpting, just trying to push it a bit further. ]]>
	</description>
	<pubDate>Sat, 10 Mar 2007 16:00:59 +0000</pubDate>
	</item>
	<item>
	<title>Slave Master</title>
	<link>http://bigern.cgsociety.org/gallery/462402</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1171838769_small.jpg"><br><br>Found a very cool concept by Feng Zhu in my reference pics, so thought I would just give it a go!   Its just a weekends and evenings project as I`m animating during the day!  Want it finished SOON <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 11 Feb 2007 14:56:53 +0000</pubDate>
	</item>
	<item>
	<title>Test Sculpt - Pirate</title>
	<link>http://bigern.cgsociety.org/gallery/436789</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1165867891_small.jpg"><br><br>I was inspired by the Spawn pirate enough to want to try something new, from a very low quad base mesh.  Its not my usual style, but I think its worked out quite well so far. I wont finish it totally,  just used as R+D.]]>
	</description>
	<pubDate>Sun, 03 Dec 2006 11:49:11 +0000</pubDate>
	</item>
	<item>
	<title>Leon Posed</title>
	<link>http://bigern.cgsociety.org/gallery/427354</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1163071034_small.jpg"><br><br>I finally posed Leon, after making him a quick gun box. No time to make his plant tho! shame.  <br />
<br />
3 x 1024 Colour, Normal, Spec ( Leon without coat )<br />
<br />
1 x 1024 Colour, Normal, Spec  ( coat and box )]]>
	</description>
	<pubDate>Thu, 09 Nov 2006 11:17:16 +0000</pubDate>
	</item>
	<item>
	<title>Leon Final Lighting</title>
	<link>http://bigern.cgsociety.org/gallery/421181</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1161722083_small.jpg"><br><br>Leon is finally (nearly) finished.  I will hopefully get around to posing him and making his little gun box that he carrys around.  1 x 1024 Normal, Spec, Colour maps.  Around 10,000 triangles.]]>
	</description>
	<pubDate>Tue, 24 Oct 2006 20:35:09 +0000</pubDate>
	</item>
	<item>
	<title>Leon Final</title>
	<link>http://bigern.cgsociety.org/gallery/421167</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1161719627_small.jpg"><br><br>Leon is finally (nearly) finished.  I will hopefully get around to posing him and making his little gun box that he carrys around.  1 x 1024 Normal, Spec, Colour maps.  Around 10,000 triangles.]]>
	</description>
	<pubDate>Tue, 24 Oct 2006 19:53:49 +0000</pubDate>
	</item>
	<item>
	<title>Leon Texture Sheets</title>
	<link>http://bigern.cgsociety.org/gallery/427361</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1163072419_small.jpg"><br><br>Just examples of his textures... ]]>
	</description>
	<pubDate>Thu, 09 Nov 2006 11:40:21 +0000</pubDate>
	</item>
	<item>
	<title>Leon Wip3 </title>
	<link>http://bigern.cgsociety.org/gallery/392630</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1155415629_small.jpg"><br><br>Added a first pass at his coat.  So I can grab a normal mapped version when I have time.  All objects need more time on sculpting..  Soon!]]>
	</description>
	<pubDate>Sat, 12 Aug 2006 20:47:11 +0000</pubDate>
	</item>
	<item>
	<title>WIP Normal Map Test</title>
	<link>http://bigern.cgsociety.org/gallery/415748</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1160509222_small.jpg"><br><br>Just a quick normal map test for this actor likeness.  Might need a bit more sculpting work me thinks! ]]>
	</description>
	<pubDate>Tue, 10 Oct 2006 19:40:28 +0000</pubDate>
	</item>
	<item>
	<title>WIP head</title>
	<link>http://bigern.cgsociety.org/gallery/415544</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1160478058_small.jpg"><br><br>For my next project, I`m back on characters, so wanted to get a sculpt done.  He is an actor, if you can guess <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  Maya Screen grab.... ]]>
	</description>
	<pubDate>Tue, 10 Oct 2006 11:01:00 +0000</pubDate>
	</item>
	<item>
	<title>Dangergirl NextGen </title>
	<link>http://bigern.cgsociety.org/gallery/381790</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153001106_small.jpg"><br><br>10k poly model,  made in Maya and Zbrush.]]>
	</description>
	<pubDate>Sat, 15 Jul 2006 22:05:10 +0000</pubDate>
	</item>
	<item>
	<title>Dangergirl Texture Examples</title>
	<link>http://bigern.cgsociety.org/gallery/384116</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153510492_small.jpg"><br><br>Orginally created and used at 1024 for the body, and 512 for the head. Normal maps were also the same sizes.  Could probably have just used 512 colour and 1024 normal.<br />
<br />
The big missing part on the map would have been used for extras like gun holster and other misc equipment, if I had done those too.]]>
	</description>
	<pubDate>Fri, 21 Jul 2006 19:35:03 +0000</pubDate>
	</item>
	<item>
	<title>Dangergirl Zbrush Pass</title>
	<link>http://bigern.cgsociety.org/gallery/381794</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153001689_small.jpg"><br><br>1.5million poly model,  made in Maya and Zbrush. ]]>
	</description>
	<pubDate>Sat, 15 Jul 2006 22:14:51 +0000</pubDate>
	</item>
	<item>
	<title>SAS Soldier</title>
	<link>http://bigern.cgsociety.org/gallery/382005</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153071111_small.jpg"><br><br>7630 Triangles : Normal Mapped character. My first attempt at normal mapping a next generation character.  ]]>
	</description>
	<pubDate>Sun, 16 Jul 2006 17:31:57 +0000</pubDate>
	</item>
	<item>
	<title>SAS Solider extra poses</title>
	<link>http://bigern.cgsociety.org/gallery/382006</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153071187_small.jpg"><br><br>7630 Triangles : Normal Mapped character. My first attempt at normal mapping a next generation character.  ]]>
	</description>
	<pubDate>Sun, 16 Jul 2006 17:33:09 +0000</pubDate>
	</item>
	<item>
	<title>SAS Guns</title>
	<link>http://bigern.cgsociety.org/gallery/382008</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153071539_small.jpg"><br><br>Normal mapped guns for the soldier project.<br />
<br />
Sig Pistol - 1318 from a 460,000 poly source model<br />
MP5  - 1846 polys from a 190,000 poly source model]]>
	</description>
	<pubDate>Sun, 16 Jul 2006 17:39:01 +0000</pubDate>
	</item>
	<item>
	<title>Pirate Stages</title>
	<link>http://bigern.cgsociety.org/gallery/382009</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153071815_small.jpg"><br><br>My real first attempt at a full game character.  Orginally done without normal mapping,  then retro fitting with some after some Zbrushing of the base mesh. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 16 Jul 2006 17:43:37 +0000</pubDate>
	</item>
	<item>
	<title>Pirate Turnaround</title>
	<link>http://bigern.cgsociety.org/gallery/382010</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153071865_small.jpg"><br><br>My real first attempt at a full game character.  Orginally done without normal mapping,  then retro fitting with some after some Zbrushing of the base mesh. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 16 Jul 2006 17:44:27 +0000</pubDate>
	</item>
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