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<rss version="2.0">
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<title>bigern's CGPortoflio Gallery</title>
<link>http://bigern.cgsociety.org/gallery/</link>
<description>bigern's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Building (GTA style)</title>
	<link>http://bigern.cgsociety.org/gallery/911501</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1282422122_small.jpg"><br><br><font color="black">a test project to look at Environments.  Had to rush to finish as I realised I was not really getting out of the project as much as hoped.  The engine is clearly only a model viewer,  where as I expected somehow it to perform more like an engine, with having dynamic lights etc, only to realise it started dying with more than 4 or so lights.  Ended up with about 10, and would have liked a lot more, but couldnt handle the speed.<br />
<br />
Intended as something to look like GTA, with not that many normal maps, and a lot of texture work.   Will try something a little more realistic next,  more grime, and grit.<br />
<br />
<b>More Screens :</b><br />
<br />
<b>Night 2 : </b><a href="http://img828.imageshack.us/i/night2.jpg/" target="_blank"><img src="http://a.imageshack.us/img828/6126/night2.th.jpg" border="0" alt="" /></a><br />
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<b>Day : </b> <a href="http://img832.imageshack.us/i/day1o.jpg/" target="_blank"><img src="http://a.imageshack.us/img832/139/day1o.th.jpg" border="0" alt="" /></a><a href="http://img163.imageshack.us/i/day2.jpg/" target="_blank"><img src="http://a.imageshack.us/img163/213/day2.th.jpg" border="0" alt="" /></a><br />
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<b>Sunset : </b> <a href="http://img841.imageshack.us/i/duskx.jpg/" target="_blank"><img src="http://a.imageshack.us/img841/4794/duskx.th.jpg" border="0" alt="" /></a><br />
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<br />
<b> Texture Flats : </b> <a href="http://img412.imageshack.us/i/texmainbuilding.jpg/" target="_blank"><img src="http://a.imageshack.us/img412/6409/texmainbuilding.th.jpg" border="0" alt="" /></a><a href="http://img713.imageshack.us/i/texstore.jpg/" target="_blank"><img src="http://a.imageshack.us/img713/392/texstore.th.jpg" border="0" alt="" /></a><a href="http://img839.imageshack.us/i/texmisc.jpg/" target="_blank"><img src="http://a.imageshack.us/img839/19/texmisc.th.jpg" border="0" alt="" /></a><br />
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<b> Construction Wires : </b> <a href="http://img801.imageshack.us/i/constructionj.jpg/" target="_blank"><img src="http://a.imageshack.us/img801/5797/constructionj.th.jpg" border="0" alt="" /></a><br />
<br />
<b>Thanks for looking! </b></font>]]>
	</description>
	<pubDate>Tue, 17 Aug 2010 12:43:41 +0000</pubDate>
	</item>
	<item>
	<title>En Suite WIP</title>
	<link>http://bigern.cgsociety.org/gallery/903292</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1279660567_small.jpg"><br><br>Just wanted to pre-vis some changes to an en suite before the customer went ahead with the design.  Just WIP and needs a bit more attention. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Model : Maya<br />
Scene : Max<br />
Render : Vray]]>
	</description>
	<pubDate>Tue, 20 Jul 2010 16:16:10 +0000</pubDate>
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	<title>TRANS! Stadium - Realtime Environment</title>
	<link>http://bigern.cgsociety.org/gallery/902996</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1279580810_small.jpg"><br><br>10,077 Triangles, Roughly 2k of textures for the entire scene. Modelled in Maya, converted and exported through 3dsmax.<br />
<br />
I worked in Perth on a 'soccer' MMO.  This is the main stadium I worked on.  These are renders as I do not have access to the 'engine' which this was constructed for.  It was for the BigWorld engine,  which has so many limitations its hardly could be called an engine.  So these are Vray renders, so all that lovely bounce light is something I would have light mapped on if given the chance.<br />
<br />
More on the project here :  http://kranzky.rockethands.com/2010/02/13/interzone-the-downward-spiral/<br />
<br />
Textures for main structure of the stadium :<br />
<br />
<a href="http://img828.imageshack.us/i/mapsfinal.jpg/" target="_blank"><img src="http://img828.imageshack.us/img828/2574/mapsfinal.th.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Mon, 19 Jul 2010 18:06:56 +0000</pubDate>
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	<title>Quick G&eacute;rard Jugnot Sculpt</title>
	<link>http://bigern.cgsociety.org/gallery/893904</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1277065177_small.jpg"><br><br><font color="black">After watching the french film 'Les choristes' I was inspired to just do a quick sculpt of the main character.   I wanted to get away from the typical game characters, so went for this guy with loads of character!<br />
<br />
Zbrushed from very low base mesh.</font>]]>
	</description>
	<pubDate>Sun, 20 Jun 2010 15:19:42 +0000</pubDate>
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	<title>WIP Head</title>
	<link>http://bigern.cgsociety.org/gallery/893899</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1277061732_small.jpg"><br><br><font color="black">Just a quick sculpt, and texture test for a new character I`m going to start soon.  Based on a couple of people, but never intended to look like either.  Mostly based on the structure of Billy Bob Thornton.<br />
<br />
Maya Base mesh, sculpt and texture in Mudbox</font>]]>
	</description>
	<pubDate>Sun, 20 Jun 2010 14:22:15 +0000</pubDate>
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	<title>Character of Shunya Yamashita WIP</title>
	<link>http://bigern.cgsociety.org/gallery/879475</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1273522381_small.jpg"><br><br><font color="black">I wanted to do a nice character have always wanted to do something Manga/Anime, not sure which term suits.  So I`m working on this for making into a game character.<br />
<br />
WIP <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />   Maya+NEX<br />
<br />
<br />
<b>Zbrushing :</b><br />
<br />
<a href="http://img709.imageshack.us/i/zbfront.jpg/" target="_blank"><img src="http://img709.imageshack.us/img709/9411/zbfront.th.jpg" border="0" alt="" /></a><a href="http://img687.imageshack.us/i/zbback.jpg/" target="_blank"><img src="http://img687.imageshack.us/img687/7470/zbback.th.jpg" border="0" alt="" /></a><a href="http://img709.imageshack.us/i/zbside.jpg/" target="_blank"><img src="http://img709.imageshack.us/img709/1289/zbside.th.jpg" border="0" alt="" /></a><br />
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<a href="http://img63.imageshack.us/i/zbcu.jpg/" target="_blank"><img src="http://img63.imageshack.us/img63/7448/zbcu.th.jpg" border="0" alt="" /></a><br />
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<b>Wires :</b><br />
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<a href="http://img409.imageshack.us/i/wire.jpg/" target="_blank"><img src="http://img409.imageshack.us/img409/9569/wire.th.jpg" border="0" alt="" /></a><a href="http://img97.imageshack.us/i/wireback.jpg/" target="_blank"><img src="http://img97.imageshack.us/img97/3828/wireback.th.jpg" border="0" alt="" /></a><br />
<br />
<br />
<b>Original Character Design :</b><br />
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<a href="http://img691.imageshack.us/i/shunyao.jpg/" target="_blank"><img src="http://img691.imageshack.us/img691/9643/shunyao.th.jpg" border="0" alt="" /></a><br />
Used without permission : If anyone contacts me about it, I`ll remove it.  <br />
Image Copyright : Shunya Yamashita - http://shunyama.web.fc2.com/</font>]]>
	</description>
	<pubDate>Wed, 05 May 2010 17:46:16 +0000</pubDate>
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	<title>Space Vagabonds Assaulter - Game Model</title>
	<link>http://bigern.cgsociety.org/gallery/865328</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1269260119_small.jpg"><br><br><b><font color="black">Space Vagabonds Assaulter</b><br />
<br />
<br />
<br />
This is my latest project which is now finally finished.  It has taken a few weeks longer than hoped, but I am happy with the result.  I found the amazing concept a little while back and had to try and make a game model. Hopefully I did the concept justice in the end.<br />
<br />
The model comes in at 15,061 Triangles and is rendered in Marmoset Engine with 1x2048 Diffuse/Spec and Normal.<br />
<br />
I am still planning on a pose for this guy, maybe a gun and walk cycle at some later time.  As for now I have to move onto something new.  I`m currently job hunting <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> so.. this is my new reel high light.  <br />
<br />
Thanks to all who encouraged me along the way including my supportive wife, and professionally my ex-Art Director <a href="http://www.anthonycarriero.com/" target="_blank">http://www.anthonycarriero.com/</a> who pushed me to spend time polishing and not leaving it 95% done. <br />
<br />
Thanks for looking. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<br />
<b>UNTOUCHED ENGINE SCREEN GRABS :</b><br />
<br />
<a href="http://img217.imageshack.us/i/vagabondfront.jpg/" target="_blank"><img src="http://img217.imageshack.us/img217/9731/vagabondfront.th.jpg" border="0" alt="" /></a><a href="http://img696.imageshack.us/i/vagabondback.jpg/" target="_blank"><img src="http://img696.imageshack.us/img696/3832/vagabondback.th.jpg" border="0" alt="" /></a><a href="http://img684.imageshack.us/i/vagabondside.jpg/" target="_blank"><img src="http://img684.imageshack.us/img684/1900/vagabondside.th.jpg" border="0" alt="" /></a><br />
<br />
<br />
<b>Wireframe + Texture Sheets :</b><br />
<br />
<a href="http://img687.imageshack.us/i/texsheet.jpg/" target="_blank"><img src="http://img687.imageshack.us/img687/4040/texsheet.th.jpg" border="0" alt="" /></a><a href="http://img822.imageshack.us/i/pc009.jpg/" target="_blank"><img src="http://img822.imageshack.us/img822/7104/pc009.th.jpg" border="0" alt="" /></a><br />
<br />
<br />
<br />
Based on the original concept by - <a href="http://ukitakumuki.deviantart.com/" target="_blank">http://ukitakumuki.deviantart.com/</a><br />
<br />
<br />
- Rendered In<a href="http://www.8monkeylabs.com/" target="_blank"> Marmoset</a> Engine -</font>]]>
	</description>
	<pubDate>Mon, 22 Mar 2010 07:15:31 +0000</pubDate>
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	<title>Peon Anatomy Test</title>
	<link>http://bigern.cgsociety.org/gallery/852007</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1265656628_small.jpg"><br><br><font color="black">Was just a 'short' sculpting exercise, went on longer than expected.  I`m fairly happy with the results, much improved on last years work on the same model.  Onwards on upwards! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<b>Wires : </b></font><br />
<br />
<a href="http://img641.imageshack.us/i/wires.jpg/" target="_blank"><img src="http://img641.imageshack.us/img641/3060/wires.th.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Mon, 08 Feb 2010 13:17:14 +0000</pubDate>
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	<title>Chav 'Peon'</title>
	<link>http://bigern.cgsociety.org/gallery/851955</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1265648754_small.jpg"><br><br><font color="black"><br />
<b>Chav Peon</b><br />
<br />
A little experiment based on an old character I modelled as a game mock up.  I enhanced the original anatomy and a few lovely clothes just for a laugh.<br />
<br />
</font>]]>
	</description>
	<pubDate>Mon, 08 Feb 2010 11:05:56 +0000</pubDate>
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	<title>Medieval Character 'Robin'</title>
	<link>http://bigern.cgsociety.org/gallery/814797</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1255199899_small.jpg"><br><br><font color="black">I found a concept lurking on my drive for many years which I suddenly got inspired to do. ( Mostly because I`m wanting to look for another job <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> ).  I had the idea of changing the original into a robin hood character,  but in the end only really changed the head.  The head was just a result of random sculpting and never intended to look like anyone,  even though he might have a look of Brian Blessed.   It came in at 6945 triangles. <br />
<br />
<b>Model Turnaround + Texture Sheets : <br />
<br />
<a href="http://img3.imageshack.us/i/polycountthread001.jpg/" target="_blank"><img src="http://img3.imageshack.us/img3/8254/polycountthread001.th.jpg" border="0" alt="" /></a><a href="http://img197.imageshack.us/i/polycountthread002.jpg/" target="_blank"><img src="http://img197.imageshack.us/img197/7581/polycountthread002.th.jpg" border="0" alt="" /></a><br />
<br />
Wireframe :<br />
<br />
<a href="http://img87.imageshack.us/i/polycountthread003.jpg/" target="_blank"><img src="http://img87.imageshack.us/img87/1999/polycountthread003.th.jpg" border="0" alt="" /></a><br />
<br />
<br />
Original Concept by : Miguel Francisco Moreno <br />
<br />
<br />
<a href="http://img3.imageshack.us/i/conceptff.jpg/" target="_blank"><img src="http://img3.imageshack.us/img3/5903/conceptff.th.jpg" border="0" alt="" /></a><br />
<br />
<br />
- Rendered In<a href="http://www.8monkeylabs.com/" target="_blank"> Marmoset</a> Engine -</font></b>]]>
	</description>
	<pubDate>Sat, 10 Oct 2009 13:38:23 +0000</pubDate>
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	<title>MMO Footballer, Visual Target</title>
	<link>http://bigern.cgsociety.org/gallery/814284</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1255028776_small.jpg"><br><br><font color="black">A visual target for a Football or 'Soccer' based MMO.  Triangle count of 4422.<br />
<br />
Originally mocked up in Mudbox 1, but due to not wanting to use Mudbox recently I decided it would be 'wise' to move it to Zbrush,  which meant I needed to retopo a lot of it.  A lot of lessons learnt. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<br />
<b>Closeup / Maps :<br />
<br />
<br />
<a href="http://img230.imageshack.us/i/posepresentationmaps.jpg/" target="_blank"><img src="http://img230.imageshack.us/img230/7026/posepresentationmaps.th.jpg" border="0" alt="" /></a><br />
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Wireframes :<br />
<br />
<br />
<a href="http://img99.imageshack.us/i/wiresj.jpg/" target="_blank"><img src="http://img99.imageshack.us/img99/2590/wiresj.th.jpg" border="0" alt="" /></a><br />
<br />
<br />
<br />
- Rendered In<a href="http://www.8monkeylabs.com/" target="_blank"> Marmoset</a> Engine -</font></b><br />
]]>
	</description>
	<pubDate>Thu, 08 Oct 2009 14:06:19 +0000</pubDate>
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	<title>Lamborghini Reventon Studio</title>
	<link>http://bigern.cgsociety.org/gallery/779973</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1271072235_small.jpg"><br><br>Having spent months modelling and test rendering this car I finally reached a level I`m happy with.  I modelled the whole car in Maya and moved in finally to 3dsMax to render using Vray.  Hints, tips and critiques encouraged.<br />
<br />
FULL SIZE : <br />
<img src="http://img580.imageshack.us/img580/3410/reventonfrontgreen.jpg" border="0" alt="" /><br />
<br />
<img src="http://img696.imageshack.us/img696/2059/reventonreargreen.jpg" border="0" alt="" /><br />
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ORIGINAL MATTE STUDIO SHOT : <img src="http://img59.imageshack.us/img59/435/oldstudiomatte.jpg" border="0" alt="" /><br />
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WIREFRAME : <a href="http://img194.imageshack.us/i/reventonwireframe.jpg/" target="_blank"><img src="http://img194.imageshack.us/img194/1038/reventonwireframe.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sun, 28 Jun 2009 10:40:32 +0000</pubDate>
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	<title>Hummer - Studio</title>
	<link>http://bigern.cgsociety.org/gallery/774138</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1244875910_small.jpg"><br><br>Just decided to render up the Hummer again, from my original Resident Evil model, so that explains the extra bits.  Was never intended for a 'beauty' render. But turned out ok in the end.<br />
<br />
Modelled in Maya : Render in 3dsMax + Vray<br />
<br />
Reel Renders : <img src="http://img718.imageshack.us/img718/9167/hummerfront.jpg" border="0" alt="" /><br />
<br />
<img src="http://img405.imageshack.us/img405/8558/hummerrear.jpg" border="0" alt="" /><br />
<br />
Wireframe :<br />
<a href="http://img194.imageshack.us/i/hummerwireframe.jpg/" target="_blank"><img src="http://img194.imageshack.us/img194/3083/hummerwireframe.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sat, 13 Jun 2009 01:51:53 +0000</pubDate>
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	<title>Hummer H2 WIP3</title>
	<link>http://bigern.cgsociety.org/gallery/582647</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1199977994_small.jpg"><br><br>More work on the hummer, its going to be a dirty one.  Hopefully anyway <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" />  Mostly UV`d now so just having to texture it up, then make the RTO!  joy!]]>
	</description>
	<pubDate>Thu, 10 Jan 2008 15:14:00 +0000</pubDate>
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	<title>Finished Hi-res Hummer</title>
	<link>http://bigern.cgsociety.org/gallery/589686</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1201615387_small.jpg"><br><br>And not before time....a personal project gone mad. Still not finished the RTO, but I do have a UV`d and occluded Source Model to grab from now!   ]]>
	</description>
	<pubDate>Tue, 29 Jan 2008 14:03:39 +0000</pubDate>
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	<title>Daniel Craig ZBrush</title>
	<link>http://bigern.cgsociety.org/gallery/750103</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1243604917_small.jpg"><br><br>With not much free time currently I decided against a realtime version of this character.  Might get there one day, might just end up staying like this. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 06 Apr 2009 02:25:27 +0000</pubDate>
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	<title>Daniel Craig Realtime Character </title>
	<link>http://bigern.cgsociety.org/gallery/748555</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1243612650_small.jpg"><br><br>This is pre-Zbrush.  Head has been worked a little.  About 6 hours work in total. <br />
<br />
More soon!]]>
	</description>
	<pubDate>Wed, 01 Apr 2009 11:51:12 +0000</pubDate>
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	<title>Quick Sculpt 'Ratman'</title>
	<link>http://bigern.cgsociety.org/gallery/737074</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1236063115_small.jpg"><br><br>Just another quick sculpt,  just inspired by more concept sketches from autodestruct.com]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 00:52:11 +0000</pubDate>
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	<item>
	<title>2hr Quick Sculpt.</title>
	<link>http://bigern.cgsociety.org/gallery/736525</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1235982542_small.jpg"><br><br>I found some amazing concept art @: www.autodestruct.com/concept.htm and was quickly inspired just to try and capture the image in 3d.  Was just from a blob quad mesh.  ]]>
	</description>
	<pubDate>Mon, 02 Mar 2009 02:29:06 +0000</pubDate>
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	<title>Will Smith WIP</title>
	<link>http://bigern.cgsociety.org/gallery/727554</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1234019959_small.jpg"><br><br>Just wanted to revisit the first character I ever tried to model.  Back in the days I tried, with not too great results, so now trying again with possibility to make it into a full game character!  Who knows, it might happen <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sat, 07 Feb 2009 09:19:23 +0000</pubDate>
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	<title>Reventon in Studio</title>
	<link>http://bigern.cgsociety.org/gallery/715163</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1231674784_small.jpg"><br><br>I have finally finished my Lamborghini Reventon project.  Although I planned a lot more with this I will have to call it a day and move on.  I am happy with the final model and renders.  There are a few missing details but I can live without them for now.  I hoped to get some animation done but that will have to wait.  Hopefully one day I`ll get it moving.!<br />
<br />
Special thanks to modelling supervision by Tim Brown @ Ark VFX.]]>
	</description>
	<pubDate>Wed, 07 Jan 2009 00:28:01 +0000</pubDate>
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	<title>Reventon (Nearly) Ready for take off</title>
	<link>http://bigern.cgsociety.org/gallery/712817</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1230892548_small.jpg"><br><br>coming to the end of the old reventon project (thankfully <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> )  Just a few beauty renders to go. <br />
<br />
background plate : Using the creative license of this picture. www.flickr.com/photos/bpuppy/188786729/ ]]>
	</description>
	<pubDate>Wed, 31 Dec 2008 04:07:43 +0000</pubDate>
	</item>
	<item>
	<title>Full Character Pre-Production</title>
	<link>http://bigern.cgsociety.org/gallery/728152</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1234178149_small.jpg"><br><br>Full 'In game' visual target for our soccer MMO title.]]>
	</description>
	<pubDate>Mon, 09 Feb 2009 05:15:52 +0000</pubDate>
	</item>
	<item>
	<title>Character Pre-Production Tests</title>
	<link>http://bigern.cgsociety.org/gallery/728150</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1234177930_small.jpg"><br><br>During the pre-production stage we went through many iterations of character styles before we were pretty happy.  These are the visual targets we arrived at.  I worked alone with under the direction of the Art Director(s) at Interzone.]]>
	</description>
	<pubDate>Mon, 09 Feb 2009 05:12:13 +0000</pubDate>
	</item>
	<item>
	<title>Quick Male 'Style' Sculpts</title>
	<link>http://bigern.cgsociety.org/gallery/728155</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1234178445_small.jpg"><br><br>Just testing out how to push the style during Pre-Pro, very quick tests.]]>
	</description>
	<pubDate>Mon, 09 Feb 2009 05:20:48 +0000</pubDate>
	</item>
	<item>
	<title>WIP Alice - 2</title>
	<link>http://bigern.cgsociety.org/gallery/573673</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1197808507_small.jpg"><br><br>Free time isnt a big thing atm, so slower than expected progress on this char.  Need to try and get her finished asap!  Loads more projects lined up <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 16 Dec 2007 12:35:11 +0000</pubDate>
	</item>
	<item>
	<title>WIP Alice - Resident Evil: Extinction</title>
	<link>http://bigern.cgsociety.org/gallery/570671</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1197205287_small.jpg"><br><br>New project, aiming for 3-5k final game mesh. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Maya+NEX+Mudbox]]>
	</description>
	<pubDate>Sat, 08 Dec 2007 11:45:43 +0000</pubDate>
	</item>
	<item>
	<title>Slave Master Head Detailed.</title>
	<link>http://bigern.cgsociety.org/gallery/472688</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1173542455_small.jpg"><br><br>Just messing around with some high mesh sculpting, just trying to push it a bit further. ]]>
	</description>
	<pubDate>Sat, 10 Mar 2007 16:00:59 +0000</pubDate>
	</item>
	<item>
	<title>Leon Posed</title>
	<link>http://bigern.cgsociety.org/gallery/427354</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1163071034_small.jpg"><br><br>I finally posed Leon, after making him a quick gun box. No time to make his plant tho! shame.  <br />
<br />
3 x 1024 Colour, Normal, Spec ( Leon without coat )<br />
<br />
1 x 1024 Colour, Normal, Spec  ( coat and box )]]>
	</description>
	<pubDate>Thu, 09 Nov 2006 11:17:16 +0000</pubDate>
	</item>
	<item>
	<title>Leon Final Lighting</title>
	<link>http://bigern.cgsociety.org/gallery/421181</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1161722083_small.jpg"><br><br>Leon is finally (nearly) finished.  I will hopefully get around to posing him and making his little gun box that he carrys around.  1 x 1024 Normal, Spec, Colour maps.  Around 10,000 triangles.]]>
	</description>
	<pubDate>Tue, 24 Oct 2006 20:35:09 +0000</pubDate>
	</item>
	<item>
	<title>Leon Final</title>
	<link>http://bigern.cgsociety.org/gallery/421167</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1161719627_small.jpg"><br><br>Leon is finally (nearly) finished.  I will hopefully get around to posing him and making his little gun box that he carrys around.  1 x 1024 Normal, Spec, Colour maps.  Around 10,000 triangles.]]>
	</description>
	<pubDate>Tue, 24 Oct 2006 19:53:49 +0000</pubDate>
	</item>
	<item>
	<title>Leon Wip3 </title>
	<link>http://bigern.cgsociety.org/gallery/392630</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1155415629_small.jpg"><br><br>Added a first pass at his coat.  So I can grab a normal mapped version when I have time.  All objects need more time on sculpting..  Soon!]]>
	</description>
	<pubDate>Sat, 12 Aug 2006 20:47:11 +0000</pubDate>
	</item>
	<item>
	<title>Dangergirl NextGen </title>
	<link>http://bigern.cgsociety.org/gallery/381790</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153001106_small.jpg"><br><br>10k poly model,  made in Maya and Zbrush.]]>
	</description>
	<pubDate>Sat, 15 Jul 2006 22:05:10 +0000</pubDate>
	</item>
	<item>
	<title>Dangergirl Texture Examples</title>
	<link>http://bigern.cgsociety.org/gallery/384116</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153510492_small.jpg"><br><br>Orginally created and used at 1024 for the body, and 512 for the head. Normal maps were also the same sizes.  Could probably have just used 512 colour and 1024 normal.<br />
<br />
The big missing part on the map would have been used for extras like gun holster and other misc equipment, if I had done those too.]]>
	</description>
	<pubDate>Fri, 21 Jul 2006 19:35:03 +0000</pubDate>
	</item>
	<item>
	<title>Dangergirl Zbrush Pass</title>
	<link>http://bigern.cgsociety.org/gallery/381794</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153001689_small.jpg"><br><br>1.5million poly model,  made in Maya and Zbrush. ]]>
	</description>
	<pubDate>Sat, 15 Jul 2006 22:14:51 +0000</pubDate>
	</item>
	<item>
	<title>SAS Soldier</title>
	<link>http://bigern.cgsociety.org/gallery/382005</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153071111_small.jpg"><br><br>7630 Triangles : Normal Mapped character. My first attempt at normal mapping a next generation character.  ]]>
	</description>
	<pubDate>Sun, 16 Jul 2006 17:31:57 +0000</pubDate>
	</item>
	<item>
	<title>SAS Solider extra poses</title>
	<link>http://bigern.cgsociety.org/gallery/382006</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153071187_small.jpg"><br><br>7630 Triangles : Normal Mapped character. My first attempt at normal mapping a next generation character.  ]]>
	</description>
	<pubDate>Sun, 16 Jul 2006 17:33:09 +0000</pubDate>
	</item>
	<item>
	<title>SAS Guns</title>
	<link>http://bigern.cgsociety.org/gallery/382008</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153071539_small.jpg"><br><br>Normal mapped guns for the soldier project.<br />
<br />
Sig Pistol - 1318 from a 460,000 poly source model<br />
MP5  - 1846 polys from a 190,000 poly source model]]>
	</description>
	<pubDate>Sun, 16 Jul 2006 17:39:01 +0000</pubDate>
	</item>
	<item>
	<title>Pirate Turnaround</title>
	<link>http://bigern.cgsociety.org/gallery/382010</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/29292/29292_1153071865_small.jpg"><br><br>My real first attempt at a full game character.  Orginally done without normal mapping,  then retro fitting with some after some Zbrushing of the base mesh. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 16 Jul 2006 17:44:27 +0000</pubDate>
	</item>
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